Deadlock
Deadlock
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Hero Guide

Bebop

Bebop

DPS
66
Bullet Damage
5.3
Ammo
66
Bullets per sec
12.5
Light Melee
63
Heavy Melee
116
Max Health
650
Health Regen
3
Bullet Resist
10%
Spirit Resist
0%
Move Speed
6.2m/s
Sprint Speed
3m/s
Stamina
3

Currently calculating build statistics

New statistical data will be added soon.

1
Exploding Uppercut

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

21s
Cooldown
0
Uppercut Damage
80
Area Damage
14m
Landing Radius
Upgrades
  • 1

    -10.5s Cooldown

  • 2

    On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s

  • 5

    On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip

2
Sticky Bomb

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.
Gain +2.5% bomb damage for every enemy hero hit.
Hold [M3] to cast a Sticky Bomb on yourself.

6m
Cast Range
19s
Cooldown
12m
Radius
120
Damage
3s
Fuse Time
Upgrades
  • 1

    -7.5s Cooldown

  • 2

    +80 Damage

  • 5

    On Attach, disarms the target for 3.5s

3
Hook

Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.

25m
Cast Range
23s
Cooldown
40
Damage
Upgrades
  • 1

    Bebop deals 30% more bullet damage against hooked enemies for 10s

  • 2

    +30m Cast Range

  • 5

    -11.5s Cooldown

4
Hyper Beam

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.

130s
Cooldown
8s
Duration
205
DPS
2.9m
Beam Width
30%
Movement slow
70m
Beam Length
Upgrades
  • 1

    -30s Cooldown

  • 2

    +100 DPS

  • 5

    Hyper Beam heals Bebop for 100% of its damage on Heroes. 33% on non-hero