Deadlock
Deadlock
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Hero Guide

Dynamo

Dynamo

DPS
52
Bullet Damage
13
Ammo
18
Bullets per sec
4
Light Melee
63
Heavy Melee
116
Max Health
650
Health Regen
2
Bullet Resist
0%
Spirit Resist
0%
Move Speed
6.5m/s
Sprint Speed
0m/s
Stamina
3

Currently calculating build statistics

New statistical data will be added soon.

1
Kinetic Pulse

Release an energy pulse that knocks enemies up into the air.

1
Charges
5s
Charge Delay
26s
Cooldown
100
Damage
15m
Stomp Range
5m
Ability Width
Upgrades
  • 1

    Hit enemies are fire rate and movement slowed by 35% for 4s.

  • 2

    Dynamo deals 30% more Weapon Damage to hit enemies for 8s

  • 5

    +125 Damage

2
Quantum Entanglement

Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.

9m
Cast Range
12.5s
Cooldown
1.4s
Void Time
9m
Ally Distance
25%
Fire Rate Bonus
Upgrades
  • 1

    +4m Cast Range

  • 2

    +25% Fire Rate Bonus

  • 5

    On reappearing, +120% base ammo

3
Rejuvenating Aurora

While channelling, restore health over time to you and any allies nearby. Dashing does not break channel.

48s
Cooldown
32/s
Health Restored
5s
Channel Duration
8m
Friendly Heal Radius
Upgrades
  • 1

    Gain +4m/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.

  • 2

    -14s Cooldown

  • 5

    Full move and ability use and additionaly heals +4% of Max Health per second

4
Singularity

Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air.

191s
Cooldown
2.75s
Channel Duration
60
DPS
7m
Singularity Radius
Upgrades
  • 1

    +2m Singularity Radius

  • 2

    +0.75s Channel Duration

  • 5

    Singularity takes 3.8% of the enemies' max health each second.