Currently calculating build statistics
New statistical data will be added soon.
Release an energy pulse that knocks enemies up into the air.
Hit enemies are fire rate and movement slowed by 35% for 4s.
Dynamo deals 30% more Weapon Damage to hit enemies for 8s
+125 Damage
Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max 8s). Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.
+4m Cast Range
+25% Fire Rate Bonus
On reappearing, +120% base ammo
While channelling, restore health over time to you and any allies nearby. Dashing does not break channel.
Gain +4m/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.
-14s Cooldown
Full move and ability use and additionaly heals +4% of Max Health per second
Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air.
+2m Singularity Radius
+0.75s Channel Duration
Singularity takes 3.8% of the enemies' max health each second.