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Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.
Self damage type is Spirit and can be mitigated.
+2m Radius
+60 Damage
Bombs leave a toxic mess on the ground, dealing 26% of the original damage per second, for 6s.
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [2] to cancel.
+20 Damage Per Second
+2s Duration
Enemy is Silenced while being Life Drained (requires line of sight)
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
-3s Cooldown
+40 Health To Damage
+6 Blood Shards
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
-38s Cooldown
-10% Enemy Min Health
On cast, +40% Fire Rate and +40% Spirit Resist for 8s.