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Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
-9.5s Cooldown
Struck enemies are popped into the air and slowed by 50% for 3s
Damage Per Meter +110% and improved scaling
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
-19s Cooldown
+20m Cast Range and gain +6 Weapon Damage for 10s
+20% Fire Rate to Weapon Bonus Buff
Strike enemies with your whip, stealing life from them.
Apply 35% Movement Slow for 3s
-14s Cooldown
+105 Damage and applies 35% Fire Rate Slow
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press [M1] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
+8m Max Throw Distance
+100 Damage
-56s Cooldown