Deadlock
Deadlock
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Hero Guide

Lash

Lash

DPS
61
Bullet Damage
10
Ammo
29
Bullets per sec
6.12
Light Melee
63
Heavy Melee
116
Max Health
550
Health Regen
2
Bullet Resist
0%
Spirit Resist
15%
Move Speed
7m/s
Sprint Speed
1m/s
Stamina
3

Currently calculating build statistics

New statistical data will be added soon.

1
Ground Strike

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

19s
Cooldown
11m
Radius
90
Stomp Damage
6
Damage Per Meter
Upgrades
  • 1

    -9.5s Cooldown

  • 2

    Struck enemies are popped into the air and slowed by 50% for 3s

  • 5

    Damage Per Meter +110% and improved scaling

2
Grapple

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

30m
Cast Range
1
Charges
2s
Charge Delay
42s
Cooldown
20m/s
Jump Velocity
Upgrades
  • 1

    -19s Cooldown

  • 2

    +20m Cast Range and gain +6 Weapon Damage for 10s

  • 5

    +20% Fire Rate to Weapon Bonus Buff

3
Flog

Strike enemies with your whip, stealing life from them.

25m
Cast Range
26s
Cooldown
65
Damage
80%
Heal vs heroes
30º
Attack Angle
30%
Heal vs non-heroes
Upgrades
  • 1

    Apply 35% Movement Slow for 3s

  • 2

    -14s Cooldown

  • 5

    +105 Damage and applies 35% Fire Rate Slow

4
Death Slam

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press [M1] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

2s
Channel Duration
138s
Cooldown
18m
Radius
115
Damage
12m
Max Throw Distance
50%
Movement Slow
4s
Slow Duration
0.3s
Charge Time
Upgrades
  • 1

    +8m Max Throw Distance

  • 2

    +100 Damage

  • 5

    -56s Cooldown